Title: How To Win The PvP Fighting in WoW Patch 5.3


Thu, 30 May 2013 01:04:01 GMT Source:BuywowgoldVIP autor:

How To Win The PvP Fighting in WoW Patch 5.3

 

The patch notes for the patch 5.3 PTR have received a small update today on the official blog. Included are some adjustments to Pet Battles and PvP, as well as some really interesting changes for healing abilities and summoned pets/totems. Faster casting for summoned pets? The patch notes for the patch 5.3 PTR have received a small update today on the official blog. Included are some adjustments to Pet Battles and PvP, as well as some really interesting changes for healing abilities and summoned pets/totems. Faster casting for summoned pets? Yes please. Gargoyles, Forces of Nature, Mirror Images, Water Elementals, Searing Totems, Doomguards, Terrorguards and Wild Imps all will now chain cast their spells with no delay between casts. Creatures that are level 90 and above should now have a chance to drop Lesser Charms of Good Fortune, in case you weren't getting enough of the things elsewhere. Owners of the Teldrassil Sproutling, Ruby Sproutling or Withers will note that the Shell Shield ability for these pets has been replaced with a new ability: Ironbark. It's very successful. You can see the full list of patch notes at the official site, but if you'd just like a list of the new changes, follow after the break for a consolidated list.

PVP combat seems to always be in a constant stat of change in the World of Warcraft.  Since it was first introduced it has undergone a continuous evolution that requires players to constantly adjust their game play to cope with it.

Patch 5.3 brings some of the biggest and most dramatic changes to PVP that the game has seen in quite a while.  Before looking at how these changes could affect players, let’s take a look at what they are, as announced by Blizzard in their 5.3 patch notes and in a special blog entry they posted that talked about the changes.

Listed below are just the key changes, for a list of the complete changes check the patch note link.

Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
PvP Power bonus to healing is now based on class and specialization.
Healing specializations receive a 100% bonus to healing from PvP Power.
Damage specializations for Druids, Monks, Paladins, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.

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